Hi, I'm Pablo Wunderlich, a video game composer and sound designer passionate about all things game audio. I love the implementation process and really enjoy bringing to life the sounds for a game.
Whether its musical composition, sound design, implementation, or all of the above, I thrive in a team-setting to bring forth a vision to the sonic landscape. I love coffee, am an involved dad, and enjoy exploring the sounds of the universe through video games.
Audio Middleware: I love using FMOD. It's a place I call home
Engine: Unity. As a certified Unity programmer I'm able to collaborate with your team locally or remotely via source control for optimal sound integration
Coding language: C# for integrating sounds into the engine
DAW: Nuendo and WaveLab
Source Control: GitHub and GitLab
Analogue instruments: Moog One
Stringed instruments: electric guitar, acoustic guitar