Hi! I'm a professional sound designer specialized in game audio production and implementation. My skills include FMOD, Wwise, C#, and GDScripts. Engines I use include Godot, Unreal, and Unity. I source control and collaborate through GitHub.
Audio implementation includes shaping the game's overall sonic experience with custom sound design, foley recording and audio editing. Skilled in Unity, Godot, Unreal game engines. I record sounds with my pro gear for sound sourcing and also use synthesis with Serum, Omnisphere, FabFilter Twin, and the mighty Moog One. I collaborate through GitHub and playtest to develop optimal integration.